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#ifndef MOUSE_H
#define MOUSE_H

#include <QGraphicsItem>

//! [0]
class Mouse : public QGraphicsItem
{
public:
    Mouse();
    QRectF boundingRect() const;
    qreal health;
    qreal power;
    void chooseColor();
    void dealDamage(qreal damage);
    QPainterPath shape() const;
    void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
               QWidget *widget);
protected:
    void advance(int step);

private:
    bool alive;
    qreal angle;
    qreal mouseEyeDirection;
    qreal maxHealth;
    qreal kills;
    Mouse * nearMouse;
    int initiative;
    bool fight;
    double action;
    QColor color;

    double blackBoxAction(Mouse * item);
    double blackBoxSpeed();
    double isVery(double val);
    double isVeryVery(double val);
    double isSlightly(double val);
    double isExtremely(double val);
    double fuzzyfyWeak(qreal pow);
    double fuzzyfyNeutral(qreal pow);
    double fuzzyfyStrong(qreal pow);
    double fuzzyfyHealthLow();
    double fuzzyfyHealthMedium();
    double fuzzyfyHealthHigh();
    double hasBloodthirst();

};
//! [0]

#endif
